Inhuman Games

Developer of the RTS Game Trash




Fight against mutants for survival in this RTS wasteland. Play online in massive games with up to 32 players, or play single-player missions.


busting at the seams with intelligent detailsGame Tunnel
very deep game that is easy to pick upPC Game World
team games are just freaking awesomeHeaven Games
unique addition to the RTS genreOut of Eight


 News 

DAHOOD is a Hall of Famer


DAHOOD was entered into the Hall of Fame for achieving the highest overall ranking in Trash. By this measure, DAHOOD stood as the best Trash player in the world at the moment of achieving #1. In the history of Trash, only 16 other people have achieved this. Like all members of the Hall of Fame, DAHOOD will receive preliminary access to the upcoming Trash sequel closed beta.

Posted by Mark on Monday, February 22, 2010 | Comments (27)




09Apr27 - Super Patch


Added Human Super Tank Unit.
Added Mutant Pipe Torpedo Structure (Super Weapon).
Added a new Mutant anti-air research on the Fire Dome.
Added Mutant Forced Descent Grenade.


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Posted by Mark on Saturday, April 18, 2009 | Comments (85)




09Mar9 - Balance Update - Pre-FFA Tourney


Game balance was just updated!

Tech Production: Rates no longer reduced after a number of techs equal to the initial given for a tech on a "fresh" site have been produced.

Fire Truck: Reduced hose protection from 2/3 to 1/2, hitpoints from 750 to 600 and cost from 30/12 to 25/10.

Protec: Reduced hitpoints from 750 to 600 and cost from 50/4 to 35/3, and moved upgrade building from Metal to Toxic Waste.

Karkino: Weapon class changed from Explosive to Explosive/Concussive and upgrade building moved from Toxic Waste to Metal.

Stinger: Reduced accuracy versus ground targets, and cost from 25/8 to 25/6.





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Posted by Mark on Monday, March 9, 2009 | Comments (49)




Trash Sequel Plans


A sequel to Trash is currently in development. The new game will be based on the existing Trash game engine. The graphics engine will be replaced with a DirectX 9 class graphics engine. We also will be supporting Mac.

It's too early to say exactly what the sequel will be like. We'll be experimenting with several new gameplay concepts. We might borrow gameplay ideas from other modern RTS games, such as Starcraft 2 (if it's released in time), DoW 2, etc. As always, we'll also be taking your input.

We are currently in India putting together a team for this project. We have an artist helping us with concept art. At the end of this month, three programmers will be joining us. Eventually we'll have a staff of about eight developers on the project.

We are shooting for a release date of Fall 2009. In the meantime, we'll have at least more patch of the current version. We will be adding an automated tournament system feature to the current version.


Posted by Mark on Wednesday, February 18, 2009 | Comments (199)




Server Issues


We moved servers (from Texas to New York) on Dec 19th. The lobby server and website were down while problems with the new server were being fixed. All servers should be running correctly now.



Posted by Mark on Monday, December 22, 2008 | Comments (138)




08Oct11 - Serial Key Binding


On-line player accounts are now bound (permanently) to serial keys, and for on-line play, you can only use one player account per serial key. The change aims to reduce smurfing and to promote team fairness.
Team balancing is easier on highly-rated players.
Improved fairness of FFA rating changes, especially for Team FFAs.
There are new slash commands.
Fixed several mission-related crashes.
Fixed clan rating exploit.
Gunships have been made more expensive.





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Posted by Mark on Saturday, October 11, 2008 | Comments (50)




08Sep30 - Seven NEW Missions!


http://inhumangames.com/patch

Seven NEW missions were added
Missions 1-4 were tweaked
Fixed bug with the flee warning button (!) where it would get stuck
Tech drops are transparent now
Fixed some rare crash bugs





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Posted by Mark on Tuesday, September 30, 2008 | Comments (27)




08Jul2 - Flee Overhaul


Flee Overhaul

A new implementation of flee is in this patch. Whenever any of your units are under attack, a warning button is shown near the idle peon button. If you press the button (hotkey W) it will select the units being attacked. Pressing it twice in a row will move the camera to the units. If want to flee your units, you manually press the flee order button (hotkey E). When the flee order is given, only the selected units will flee. Units never automatically flee. Units told to flee will automatically be deselected and removed from all selection groups (unless SHIFT is held when the order is given). Unit factories have a 'Set Flee Point' button which works like the 'Rally Point' button. Units produced will have their flee point set according to their factory's setting.





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Posted by Mark on Wednesday, July 2, 2008 | Comments (81)




Sign up for the Summer 2008 clan tourney!




Update: The tournament has started!



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Posted by Wowbagger on Friday, June 20, 2008 | Comments (116)




08Jun17 - Two new missions


Update posted!

Added two new missions to the single player campaign.
Fixed crash bugs -- stability should be much higher (for non-custom map games).
Fixed bug where units would continue to attack something even if given a new order.
Damage text messages displayed above units is always shown now. Previously it would only be shown for selected units.

Editor Update - added support for copying and pasting of region shapes.



Posted by Mark on Wednesday, June 18, 2008 | Comments (27)






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